Isidor SelectionCriteria before scores

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Every record, numbered in order of entry

Records appear here on their publication date. The number is its position in the register, not a score and not a ranking; scores are never published.

  1. Writing Judging Criteria Before You Score Anything

    A rubric written after the judging is a justification, not a method. Here is how to fix criteria, weights and evidence rules in advance so that anyone can check your consistency.

    Criteria & Method

  2. Testing Solvability Without Publishing the Solution

    A solvability criterion is only meaningful if it can be assessed from what the game itself tells the player. Here is how to check that without becoming a walkthrough site.

    Puzzle & Logic

  3. Reading a Difficulty Curve From Outside the Game

    You can assess whether a puzzle game escalates and whether failure is legible without finishing it. The evidence is in the menu, the tutorial, the level list and the hint economy.

    Puzzle & Logic

  4. Accessibility Checks a Small Puzzle Game Can Actually Pass

    Accessibility is often treated as a budget problem. Most of the checks that matter for a puzzle game cost almost nothing, and they are all observable from the options menu.

    Criteria & Method

  5. Judging Presentation Without Penalising Scale

    A presentation criterion quietly rewards budget unless it is written carefully. The test is whether the visual choices serve the puzzle, not whether they cost a lot to produce.

    Small Studio

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