<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Isidor Selection</title><description>An independent selection desk for puzzle games, logic games and small indie titles, with the judging criteria, weights and evidence written down before anything is scored.</description><link>https://isidor-awards.com/</link><language>en</language><item><title>Writing Judging Criteria Before You Score Anything</title><link>https://isidor-awards.com/blog/writing-judging-criteria-before-scoring/</link><guid isPermaLink="true">https://isidor-awards.com/blog/writing-judging-criteria-before-scoring/</guid><description>A rubric written after the judging is a justification, not a method. Here is how to fix criteria, weights and evidence rules in advance so that anyone can check your consistency.</description><pubDate>Mon, 09 Nov 2026 13:18:31 GMT</pubDate></item><item><title>Testing Solvability Without Publishing the Solution</title><link>https://isidor-awards.com/blog/testing-solvability-without-hints/</link><guid isPermaLink="true">https://isidor-awards.com/blog/testing-solvability-without-hints/</guid><description>A solvability criterion is only meaningful if it can be assessed from what the game itself tells the player. Here is how to check that without becoming a walkthrough site.</description><pubDate>Mon, 09 Nov 2026 13:18:31 GMT</pubDate></item><item><title>Reading a Difficulty Curve From Outside the Game</title><link>https://isidor-awards.com/blog/difficulty-curve-in-logic-games/</link><guid isPermaLink="true">https://isidor-awards.com/blog/difficulty-curve-in-logic-games/</guid><description>You can assess whether a puzzle game escalates and whether failure is legible without finishing it. The evidence is in the menu, the tutorial, the level list and the hint economy.</description><pubDate>Mon, 09 Nov 2026 13:18:31 GMT</pubDate></item><item><title>Accessibility Checks a Small Puzzle Game Can Actually Pass</title><link>https://isidor-awards.com/blog/accessibility-checks-for-puzzle-games/</link><guid isPermaLink="true">https://isidor-awards.com/blog/accessibility-checks-for-puzzle-games/</guid><description>Accessibility is often treated as a budget problem. Most of the checks that matter for a puzzle game cost almost nothing, and they are all observable from the options menu.</description><pubDate>Mon, 09 Nov 2026 13:18:31 GMT</pubDate></item><item><title>Judging Presentation Without Penalising Scale</title><link>https://isidor-awards.com/blog/judging-presentation-without-penalising-scale/</link><guid isPermaLink="true">https://isidor-awards.com/blog/judging-presentation-without-penalising-scale/</guid><description>A presentation criterion quietly rewards budget unless it is written carefully. The test is whether the visual choices serve the puzzle, not whether they cost a lot to produce.</description><pubDate>Mon, 09 Nov 2026 13:18:31 GMT</pubDate></item></channel></rss>